In this course you will learn how to function in a 'real-world' design and development environment. Hence, you will work in a group that mimics a design and development (d&d) team as e.g. in industry. The members of a team in this course fulfill roles similarly as occur in industrial d&d teams (e.g. chair person, secretary, ...). A team is responsible for much of its own planning. The functioning of a team involves e.g. preparing agendas for team meetings, taking minutes, planning practical work, maintaining a documentation system, etc. During the course, the instructor will NOT act as chairperson / team leader, but rather as an ‘external consultant'. During the course we will go through the various phases of the development of a consumer product: assessment of customer needs and translating these into a product concept, develop a method to make a product, both on laboratory- as on industrial scale, analyzing environmental impact, analyzing costs and proceeds. In a d&d project and hence in the course, activities are quite varied, and include interviewing potential customers, laboratory experiments, constructing quantitative mathematical model(s) of the working mechanism(s) of a product, constructing a prototype, work out how a product can be produced on an industrial scale, consider protection of intellectual property etc.. In this course, in addition to the more traditional aspects of the d&d process, special attention will be given to sustainability. This involves e.g. the nature of the materials used (natural, recycled, …), lifespan, repairability, 'circularity' etc.
- Teacher: Klaas Besseling